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Answer by 1337GameDev

Just have a script set the location of your camera ( or parent of camera and such) to the object x and y using transform.position.Set(). You can also have a variable offset so it follows behind and such.

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Answer by kolmich

Hi, instead of developing the whole minimap on your own you can tryout the popular **KGFMapSystem**. It is fully customizeable and very well tested. When you read the documentation you will also see...

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